Netflix’s Stranger Things VR boosts realism with Graphine Software

CBS Digital’s Emmy Nominated VR experience for Netflix’s “Stranger Things” was recently updated and made available on the Sony Play Station. (PSVR)

It debuted November 1st at Paris Games Week.  The team at CBS Digital is known for award winning Visual Effects in television and movies and Jim Berndt, Head of VR, at CBS Digital stated:  We wanted to produce the project the same way we solve visual effects for television. The main difference is our television pipeline uses Maya and V-Ray yet in with VR you are limited by the power of a game engine.  We chose Unreal to render the Stranger Things PSVR experience.  Our crew originally captured three sets from the show, one of them being Joyce Byer’s house. We used laser scans for initial meshing and then optimized the geometry. Texturing the meshes is where you see the true power of Granite SDK.  Our Mari pipeline for texturing that required hundreds of hi resolution photographs. Our typical pipeline is to use UDIM textures to ensure high resolution results on our meshes. With Granite, texture limitations were no longer a concern. We use a large number of 8K textures without frame rate drops or loss of quality. Not to have to re texture and be able to use the existing pipeline saved us a lot of time and effort.

Stranger Things living room for virtual reality

VR is a always a challenge with quality as you always feel you are trying to stuff ten pounds into a five-pound bag.   Our larger room scale experience, uses Optical tracking, which allows the user to explore an entire environment. The power of Granite enables users to get close to all objects giving them the ability to read small print, and super fine details.  This type of experience couldn’t be achieved without their texture streaming and virtual texturing technology.  Netflix’s Stranger Things VR boosted realism with Graphine software.  Check out the cast of Stranger Things Experience VR for the first time.  When we approach all our VR projects, we count on added value to optimize the customer experience and Granite is now a staple in our process.  #StrangerThings #VirtualReality  Read why we love Granite Software.

Netflix Movie Death Note VR experience Let’s you Play God


CBS Digital, in collaboration with Netflix, created an original, fully immersive VR experience for the psychological thriller, Death Note.  The experience had its public premiere at AsiaPOP 2017 (Comicon) on August 25th in Manila to coincide with the film’s release.  Netflix Movie Death Note VR experience Let’s you Play God.  Hundreds of fans were treated to experience the surreal story world based on the classic Japanese Manga series.

The user assumes the role of high school student Light Turner, who discovers a mysterious notebook that is used to mete out death by the death god Ryuk, played by Willem Defoe.  The experience begins in Light’s bedroom, at night, as a thunderstorm brews outside.  Creepy sounds are heard as Ryuk appears in different places within the room, eventually luring the user to pick up the Death Note and engage the powers of Ryuk.  A moral choice is presented, to either LIVE or DIE, letting the user play God, deciding the fate of another.  For the user’s penance, the tension quickly ratchets up as the experience delivers an unforgettable – and quite unexpected – climax.

The public rollout of CBS Digital’s Death Note VR Experience is currently underway.  Look for it to appear on YouTube 360 and various room-scale platforms in the coming weeks.

Netflix Movie Death Note VR experience Let's you Play God
Netflix Movie Death Note VR experience Let’s you Play God