The virtual world meets the real world in real time.
We create unique ideas beyond the limits of consumer-level VR. Our advantage is our knowledge of visual effects, which translates well into this new technology, where our engineers and creatives work diligently to achieve bold new visions of possibility. Our VR developments over the past year have been an invitation to explore and test how to achieve even more immersive concepts. For our next project, Macbeth in Virtual Reality, we decided to start with a familiar classic as a base, and to extend the story into a futuristic world where it is familiar and yet reborn at the same time.
We all love a good story, yet no story is complete without the presence of a great actor. Our challenge was in re-imagining the scene with a live actor and allowing the actor’s performance to control the outcome. The typical solution for a piece like this is for a producer to add content with pre-built animation baked into the scene. Instead of using those traditional methods, we decided to heighten the experience by adding physical contact, further blurring the lines between the real and virtual worlds.
We tested the concept with a live MOCAP actor on a humanoid CG character with a facial rig. The software, latest tools and our pipeline techniques enabled us to deliver exceptional results. We expect to begin showcasing the piece later this spring, so if you haven’t been over to visit our VR lab, let us know and we’ll schedule a time for you to come in and experience the next level of virtual reality.